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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Optimal
C C P C C P Alliance
179

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Posted - 2012.05.27 21:24:00 -
[1] - Quote
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?
But yeah, that's fixed now as well.
Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ?
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CCP Optimal
C C P C C P Alliance
183

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Posted - 2012.05.27 23:32:00 -
[2] - Quote
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall. |
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CCP Optimal
C C P C C P Alliance
187

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Posted - 2012.05.28 00:14:00 -
[3] - Quote
I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.
We did not ignore feedback at all. In some cases we didn't agree. In some cases we did agree and made changes. In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to. It's certain that we didn't get everything right the first time around. That's why we have iteration.
cBOLTSON wrote:I honestly dont get you guys. CCP as a games developer has to be the single strangest and most counter-intuitive company on the planet.
There are many many reasons and many things that you have done. This Unified inventory is a snap shot of why your game will eventually go to the gutter if you carry on.
Put simply, what possesed you to 'fix' something that wasnt broken? Out of all of the problems , all of the issues people have with the game you guys pick the one system that worked just fine. I agree that EVE`s interface is very old and very bad but it worked. If you want to make eves ui better the whole thing needs to be tore apart. Have the UI like you do in your videos. Thats something you guys have mentioned before that you will never ever do.
Dont get us wrong, we DO want improved shineys. Just not when the price is total functionality loss.
Come on guys you had SO much feedback on the test server forums, people like Zagdul, Tippia and others spent a lot of time documenting real basic issues. Why was the many pages of advice and feedback ignored?
Dont say you didnt ignore it as you DID plain and simple.
Final toughts - Im personally happy you are looking into this. I am hoping the UI will eventually be just as good if not better than the old system. Just wish you guys didnt allways rush to get half baked projects out like you lifes depend on it... lol
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CCP Optimal
C C P C C P Alliance
202

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Posted - 2012.05.29 19:58:00 -
[4] - Quote
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.
GeeBee wrote:My open cargohold of active ship button is still broken.
used to open cargohold of the ship then close it - could we get it back to working like that?
currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......
had this function bound to my keyboard since 2006, please restore to previous functionality
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CCP Optimal
C C P C C P Alliance
203

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Posted - 2012.05.29 20:33:00 -
[5] - Quote
This is a very good point. Now I can't promise that we'll get around to it right now, as there is plenty of other stuff that's higher in priority atm, but I'll note this down for sure.
Tyberius Franklin wrote:Sarmatiko wrote:Quote:Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Great. Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced..  I was actually surprised to find there wasn't one. Can we please have this oversight fixed in the near future? Would be greatly appreciated.
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CCP Optimal
C C P C C P Alliance
203

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Posted - 2012.05.29 20:37:00 -
[6] - Quote
You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory".
Sanya Mazepa wrote:ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!
Overall a nice addition to eve once all the kinks are ironed out. +1
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